Great news everyone, it seems that the new cards are being dropped really quickly this time around! With 5+ cards every day, we’re bombed with tons of new content and we can already start theorycrafting. Just like every time, I’ll try to review most of the cards – give you my thoughts about how powerful they are, whether they will see play or not etc.
I’ll rate every card from 1 to 5, where 1 means “the card is garbage” (unplayable in Constructed), through 3 – “average card” (might see some Constructed play, but it’s not really amazing) to 5 – “insane!” (a card that will almost surely see Constructed play and be powerful). Remember, however, that at this point I’m still reviewing the set without knowing all the cards. Even with the knowledge of every card it’s sometimes hard to predict whether one is good or bad, so take the ratings with a grain of salt.
If I made a mistake somewhere, took the wrong version of the card (sometimes the early translations aren’t 100% correct) or misunderstood the effect, let me know in the comments and I’ll fix it as soon as possible!
Other Un’Goro reviews:
- #1 – Initial Stream Release
A very powerful card. It’s in a line with things like Swashburglar
On the other hand, it’s worse, because it doesn’t give you a card immediately (so you have to wait until next turn or even longer to use it) and it’s also susceptible to counters like let’s say Cabal Shadow Priest
But probably two most important things are: a) this is a Deathrattle card for the sake of the Priest’s Quest – Awaken the Makers
Card rating: 4/5
It’s like Keeper of Uldaman
The best case scenario is your opponent having a board that’s on average bigger than 3/3 and you having a board that’s on average smaller than 3/3. So a few plausible scenarios in which this minion could work: Your opponent has 2-3 mid sized minions on the board while you have no board at all, you play it and it’s a great swing. You have a bunch of 1/1’s on the board – you play it and they all turn into 3/3’s (with a possibility to trade into your opponent’s 3/3’s if necessary). Even against a single, big minion it might be good enough – e.g. your opponent plays a 3/3 and you play this guy. 3/7 Taunt should cost around 5 mana, so you only pay 1 mana for the effect – so against single targets it’s similar to Keeper of Uldaman.
And the thing is that I don’t really know which deck this Legendary would fit most into. Historically Keeper of Uldaman was played in EVERY kind of Paladin – Aggro, Midrange and Control. And I think that this card might fit into each of those archetypes once again. When you play Aggro, you usually have a board flooded with small minions and your opponent, on average, plays bigger minions than you do, so the effect is worth it. Then, Midrange Paladin often plays multiple Silver Hand Recruits, so the effect could be similar to what Quartermaster
The effect is a great counter to late game Jade decks too, you can turn all the 10/10’s into 3/3’s. And the fact that it’s a 3/7 with Taunt, it means that without any other outside help, your opponent needs to bump 3 of those 3/3’s to kill it.
I’m pretty convinced that the card will see some play IF Paladin won’t be garbage this expansion. Sunkeeper Tarim is not enough to make the class good, that’s for sure. It’s a nice addition, but it’s more of a “situationally powerful swing card” and not a force that pushes Paladin forward.
Card rating: 4/5
Even though I don’t think the card is too powerful, I really love the effect and I’d like to see more cards like that in the future. Effects that can help you to pull a card from your deck more consistently are always welcomed. And the Priest is the best class for this specific effect.
Priest is a class with tons of interesting and possibly powerful spells, but they all share a similar downside: they’re conditional/situational. A card like Shadow Word: Horror
The card is very powerful in slow matchups, but the main problem is that the cost of flexibility is +2 mana cost on the card you pick. While this won’t matter that much in slow matchups, in the late game (where you have enough mana anyway + you care more about value than tempo most of the time), this will have huge implications against Aggro, because it’s a big tempo loss most of the time. I would imagine this card seeing solid amounts of play in any slower meta, but against Aggro it’s just too slow. I mean, it MIGHT be good in some cases – let’s say you play the Auchenai Soulpriest
Oh, and it has also some combo potential. Historically Combo Priest was a semi-viable deck and it can help with getting the Combo cards like Mind Blast
Card rating: 3/5
Last time around I was saying that the Warlock’s quest is really powerful and while we have enough discard cards to accomplish it quite consistently, we don’t have enough cards you WANT to discard. You can’t play deck full of discards without stuff like Silverware Golem
The card is insane and will be auto-include into every Discard Zoo Warlock (Discozoo). I mean, even after you discard it once it’s already worth it – not only you’ve saved yourself a card, but you’ve also got a 2 mana 4/4. If you hit it early with Soulfire
What I hate about this card, and about Discard Zoo in general, is that the deck is so RNG. It’s probably one of the most RNG decks in the game. It’s not a Firelands Portal
But yeah, the card is good, it’s insane, IF Discard Warlock will be good enough in the meta (it’s something that’s impossible to predict), this is clear 5/5.
Card rating: 5/5
The card has seen a moderate amount of hate and I sadly have to agree with it. 9 mana cards need to be REALLY powerful in order to do see play. And while this card is quite powerful in terms of stats, the main problem here is that it has no immediate value which is very necessary in Control matchups.
Given how many other Elementals we have seen already, and that we have multiple small Elementals, I think that it will be pretty easy to make it a 9 mana 5/15 or 5/20 Taunt. Which might seem insane, and it is in some matchups, but… Against Aggro, where a huge Taunt would be auto-win, turn 9 is usually too late – at this point the game is mostly decided. Aggro has no board so you don’t really need a huge Taunt or you’re dead. And against Control, each deck runs multiple hard removals which makes this card, well, a little bit weak. Soggoth the Slitherer
But, I see a glimpse of hope for this card. It’s one of those cards that would be insane in Midrange matchups. Those are the matchups that last long enough so you can play it, but at the same time Midrange decks don’t run as many hard removals – usually 1 or 2 in total. If you play this in a slow deck, there is a high chance that you have baited that Hex
Oh, and also – it might be a win condition for the Control Priest. This + if it’s not removed you play Divine Spirit
So yeah, there ARE some metas where this card might be good. I imagine that it might be quite solid against most of Midrange decks (let’s say Midrange Paladin would wreck it), but besides that, I don’t think it’s that good. I’ll give it 2/5 because it has SOME potential, but most of the time you’d be better off playing Soggoth the Slitherer
Card rating: 2/5
This card is pretty alright. It’s like a 4/4 (3.5 mana worth of stats) that draws Feral Spirit
But at the same time it’s nothing to go crazy about. If Jade will still be a thing, maybe even Jade/Elemental Hybrid, Jade Chieftain
We also need to see other cards that will be played in that mana slot. Whether this card works well against other 6-drops or 7-drops of the meta. But overall I think this will be playable in Elemental Shaman (if the deck takes off), but maybe as one-of to have a decent defensive option.
Card rating: 3/5
If you just play this card and the token right away – that’s a 3 mana for 1/2 minion + 2 damage. It’s like a Disciple of C'Thun
But that’s not really how you should look at this card. The thing is, Elemental synergies depend on you playing an Elemental last turn. With this card, you can generate a small Elemental token to activate your synergies any time you want. Since it only costs 1 mana, you can squeeze it into a turn before you plan to play your big Elemental quite easily. Let’s say that you play Ozruk
The card seems decent if you decide to play Mage with Elemental synergies, but… right now it’s impossible to say whether it will be worth to do so or not. At the time when I’m writing this, we don’t know a single Elemental synergy for the Mage yet. If the Elemental synergies will be good enough, the card might be pretty good (maybe even 4/5). If the Elementals will be bad, it will probably be 1/5. So right now it’s really hard to rate it. I’ll give it 3/5 now and wait for the more Mage cards to show up.
Card rating: 3/5
Without the Elemental tags, this card would be just “ok”, probably not good enough to see Constructed play. Like, Echoing Ooze
Let’s say you can play this + 2-drop before turn 4 Tol'vir Stoneshaper
It really depends on how many other activators we will have. But if some classes that have strong Elemental synergies will not have enough minions with Elemental tag to put into the deck, this will definitely make an appearance.
Also, in case they release some “faster” Elemental synergies, like on 2-drops or 3-drops, it might make its way into the Aggro or fast Midrange decks.
Overall the success of this card is heavily tied to how powerful will Elementals be in the end. I think that if Elementals will turn out to be good, the card will definitely see some play. If not – it’s pretty meh.
Card rating: 4/5
Unite the Murlocs
So… the Shaman’s Quest. I honestly didn’t expect that. They’ve been trying to push the Murloc Shaman archetype time and time again, especially with cards like Siltfin Spiritwalker
So, if the Murloc Shaman archetype will be even decently powerful, I think the Quest might push it into viability. The Quest is relatively easy to finish – I mean, you play a Murloc deck. And if you play cards like Finja, the Flying Star
You play bunch of Murlocs to finish quest, you run out of steam, then you drop a 5 mana 8/8 that fills your whole hand with Murlocs and you should have enough steam to fight for another couple of turns. And not just fight, to potentially put TONS of pressure on the board. Up to 10 random Murlocs means that you have a solid chance to get some Murloc Warleader
I’m not calling anything yet, but Murloc Shaman MIGHT finally be a thing. The Quest itself is really strong, that’s for sure. Neptulon
Card rating: 5/5
And here’s the Murloc to support the Murloc Shaman “dream”. It’s another answer to the main Murlocs problem – running out of steam. It’s similar to what Gorillabot A-3
Outside of the Murloc decks, this card is clearly useless, but it might be an auto-include in Murloc decks (if those will exist). In rating, I take the best case scenario and assume that there will be a viable Murloc deck. If yes, the card will very likely see play. If not, the card is completely useless.
Oh, and I forgot about one card that leaked earlier – Gentle Megasaur
Card rating: 4/5
Kalimos, Primal Lord
Oh well. It’s THE reason why you might want to play Elementals in Shaman. The card is so, so powerful. Let me first start by listing the possible effects:
- Deal 3 damage to all enemy minions.
- Fill your board with 1/1 Elementals.
- Restore 12 health or your Hero.
- Deal 6 damage to the enemy Hero.
And you get to pick the effect every time, depending on what you need. Need big board clear? Sure thing. Need a refill? Well, you have a cheaper Onyxia
To be honest, the card with the first effect – 3 damage AoE – would already be good enough. And the fact that you get to choose makes it just insane.
The only reason why this card is not completely busted is that you need to play Elemental PREVIOUS turn to get his effect. And you can’t always plan whether you will need this card or not next turn. For example, let’s say that Freeze Mage is a thing. Healing for 12 is a great counter to Alexstrasza
Same goes for flooding the board – in order to play around this card, decks will probably flood the board only after the turn where Shaman didn’t drop the Elemental. So yes, there is some counter play. But I still think that this card will be busted. Big body, powerful IMMEDIATE effects, flexibility – that’s what you expect from an 8-drop. If Shaman will play Elemental synergy, it’s probably because of this card.
It’s the first relatively small card that synergizes with Elementals. It’s either a vanilla 3/5 for 4 or the most busted 4-drop in the game. If you can activate his effect consistently on turn 4, it’s insane. I mean, Taunt + Divine Shield is a powerful combination. This one is something between Psych-o-Tron
For example, it can make a great anti-Aggro curve if you play turn 3 Tar Creeper
I think that it’s powerful enough to make its way into Elemental decks and might boost those deck’s mid game power by quite a lot. And the thing is, while obviously not optimal etc. sometimes even dropping it as a 3/5 might be good enough.
What I’m afraid of, however, is that it might be good enough to actually put in Aggro decks. If you combine the early curve of Aggro deck and 4 mana 3/5 Taunt Divine Shield, it might make for a really nasty opener. But we would need some more early game Elemental activators and probably at least another one strong early game Elemental synergy for that to make sense. I mean, I wouldn’t mind a strong Aggro deck in the new meta, but I just hope that we won’t see Elementals becoming new Pirates.
Card rating: 4/5
It’s like a Dark Peddler
Another thing that MIGHT make this card playable is the lack of 2-drops in Paladin. After the Shielded Minibot
With the current info, I’ll give the card 3/5. But I think there is a solid chance that we’ll see a new Paladin Secret and if it’s good enough, then maybe this might be a 4/5.
Card rating: 3/5
That’s all folks. Thanks for reading and thank you for so many comments on the last review! The new cards are popping out very fast, so I’ll try my best to keep up with the releases and give you reviews that are as fresh as possible
If you have any questions or suggestions, feel free to leave them in the comment section below. And if you want to be up to date with my articles, you can follow me on Twitter.
Good luck on the ladder and until next time!