Hello everyone, week 3 of Naxxramas Launch Event is upon us, and with it, The Military Quarter.
And, although only 2 of the 6 cards released with the pack are of my taste, I do believe it will still be huge because these 2 cards are extremely powerful.
I will not go on as to why I think the other cards are bad, I made a review right before Naxxramas came out classifying individual cards and explaining why I think certain cards were bad or good, if you wish to know more about my review on cards, feel free to read the following articles:
First deck: The Taunt God
The control version of druid is finished today, I believe no other card from Naxxramas will benefit Control Druid anymore. We might see Wailing Soul
This means we can start working heavily on heavy Ramps lists, as known as Control Druid.
Now for the development I decided to create a deck that has only good cards, focused on a strong and oppressive late game while still having an also strong and oppressive early and mid game. This deck is focused on a lot of strong taunt minions, combined with oppressive minions such as Keeper of the Grove
Now you will notice this deck has no Savage Roar
Deathlord is particular strong in this build because of how your deck reacts to the plays, you need time early to get your stronger minions on board, which means that against aggro, even after getting killed the damage of the Deathlord will already be done, because by then you will already have ways of dealing with the summoned weenie. Meanwhile, against control, even tho there is a chance of getting 2-for-1′d, keep in mind your opponent will almost always be wasting a hard removal on your Deathlord to try to obtain random value from it, and that will benefit you directly because your big late game drops will be 1 removal “aliver”. I do agree that this will make your game against Paladin Control weaker, due to the fact they run both Stampeding Kodo
Another particular bonus for the Deathlord, is that it is pretty good against decks with a lot of battlecry abilities, keep in mind that the summoned minion will not trigger its battlecry (or, in druid’s case, the “choose one” ability). Strong decks that might not benefit a lot from getting a Deathlord killed on the current meta:
- Druid. (any variation)
- Warlock Zoo.
- Aggro decks in general.
- Miracle Rogue.
- Mages. (any variation)
Ops, we just said over 90% of the meta game, right there.
You basically should play this deck aiming for board control, try to stay strong behind your huge wall of taunt and finish off opponents with your oppressive board presence against Aggro decks, and/or the finishing potential of all your late game big drops combined. I tried making this deck as strong against Deathlord
Liked my stuff? Wanna find me in the social networks? Here are some places you can go: